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Post by kehaul on Nov 17, 2007 14:14:41 GMT -6
Cause I could. ;D Any who, I'm here now. Any chance you got a hold of Rae, Strike, or maybe even Bond? Depending how much of a quote, unquote sequel this ends up being it might not hurt if we got a hold of someone who could do a mass email thing. Heck, even if it's an entirely parallel universe, part of the idea is getting the old gang together, right? Any who, I'm heading out, but I'll add this forum to the list of the ones I frequently check. Also people, proboards has a spellchecker again, the little button next to preview that says spellcheck... just sayin.
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Post by trueblaze on Nov 17, 2007 14:29:06 GMT -6
Go ahead and post your character/s in the stats section. A plain copy and paste from the last forum should be alright unless you want to rewrite it.
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Post by kehaul on Nov 17, 2007 14:38:39 GMT -6
I dunno, I think they died in the ~100 years that took place between Zero and ZX. Lemme check quick... wait nope, one of them actually could still be alive. But no, I'd likely just make a new one or at least rewrite the stuff up to freshen my brain up. Granted that I do still reserve the right to reuse old material.
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Post by trueblaze on Nov 20, 2007 5:49:27 GMT -6
well it looks like we have three (counting me four) people signed up and active. Of course starting a new story board just before Thanksgiving isn't exactly the best time . But I'll try to modify the boards some so we can get started. Edit: I didn't realize there was a password set up on the stat's section XP. Anyway I got rid of it so you can now post your character sheets there. I'll make more mods as we get started. By the way if anyone has any sugestions (for the either the game or the forum) let me know. As well if anyone is interested in moderator powers let me know.
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Post by kehaul on Nov 21, 2007 10:57:37 GMT -6
Specifically Moderator, or GM powers? I could likely help on development to some degree and stick around to clean up any bots we may get. Though I have neither the time nor inclination to act in terms of a RPS, aka posting for NPC's and such once this starts up. I never really got the knack for posting NPC's, or for the fact that so much is just in your hands that you need to balance.
In terms of story and such, when are we setting this timeline wise? Is it still ZX so we just skip about 100 years, or some sort of interim? I can pitch some ideas out there, just need to know the details.
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Post by trueblaze on Nov 25, 2007 7:38:04 GMT -6
Actually it's still meant to be in the MMX Zero time line (I made a typo on the last forum ). I don't have an actual on going storyline in mind. More like several mini-stories that take place during the Neo Arcadia war, but not necessarily involved in the war itself. The first story I have in mind is suposed to take place a year or two before the storyline of the last forum.
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Post by Raeone on Nov 25, 2007 22:26:01 GMT -6
Actually it's still meant to be in the MMX Zero time line (I made a typo on the last forum ). I don't have an actual on going storyline in mind. More like several mini-stories that take place during the Neo Arcadia war, but not necessarily involved in the war itself. The first story I have in mind is suposed to take place a year or two before the storyline of the last forum. Aww, and here I was hoping for an advancement into a ZX-like story. ...oh... and hi. *Grin*
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Post by trueblaze on Nov 26, 2007 8:56:07 GMT -6
Unfortiantly, I know nothing about the XZ series so RPing in that time line would be difficult. Then again, I also know nothing about the MMX Zero time line other than what I've learned from the forums >.>".
As for the modorator powers, it's mainly to help keep the board organized.
Anyway I have the next few days off so hopefully I should be able to get something started.
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Post by kehaul on Nov 26, 2007 23:33:13 GMT -6
I'd imagine we could dig up what we made for ZR if you want to peruse it. (At least I'm assuming it no longer needs to be kept a secret, unless someone is like ... secretly reviving ZR or something?) Though, its application seems rather limited, since it sounds like this RP is set between THH and ZR.
For reference, we're talking 2-3 years between the Giga City Incident and the onset of ZR. That might be the only part we can recycle. ;D
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Post by trueblaze on Nov 28, 2007 10:47:54 GMT -6
I've come up with a basic stat system for the game to be used as a reference to compare character's abilities. It's just a basic reference however as it's up to the players to determine what their characters are or are not capable of.
If you have any questions/suggestions let me know.
Edit: I'll add information for weapons and what not later. Like the stats I'm ganna keep it simple and have it used as more of a refrence.
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Post by rumor on Nov 28, 2007 15:48:25 GMT -6
*looks around*
Hi. So this is where people went.
And just so everyone knows who I am...
Zephyr: Whoosh.
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Post by trueblaze on Nov 29, 2007 7:39:35 GMT -6
Um....you know if people started posting their character sheets this forum might get started faster. *Hint Hint*
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Post by kehaul on Nov 30, 2007 4:34:24 GMT -6
Just going to throw this out there, as a system proposal that is roughly an expansion of what you already have up. It again, is still not complete, but it should be complete enough to gauge whether anyone likes it or not. Just throwing it out there for purview. I have not as such gotten to weapons, other than systems probably covers it once expanded upon. Skills as well, we'd need to decide on which ones we need for the terms of the RP.
Otherwise, this gave me something to do to fill a couple hours I would otherwise have spent playing a game or something perhaps less constructive still.
System Version 0.94
The system is freeform. There are no buy points, or stringent limits or caps. Yet, it would undoubtedly be a rather dull RP if every character were a suave killing machine with 120% accuracy and several other stats/skills maxed out.
Stats
Stats, are gauged on the range of 1-12. For purposes of elaboration, the first three stats are considered physical stats while the last three are considered mental stats.
Types
Str – Ability to lift, carry, throw, and hit harder. Weapons might have a strength requirement.
Agi – Ability to move further and perform more actions per post. Slight nod towards Armor Class (AC).
Con – Ability to withstand more damage. Also the ability to naturally heal quickly over time.
Per – Ability to observe and act both quickly and effectively. Primary turn order decider.
Int – Ability to learn more skills, more quickly, and at greater depth. Roughly equates to intelligence.
Cha – Ability to look fine! Face it, more attractive people are just naturally easier to like.
Translation
Abysmal, lacking in any kind. (1) Str = Bench pressing yourself to get out of bed in the morning. Cha = Science-Fiction Frankenstein
Deficient, or disabled to some extent. (3) Agi = User is on crutches or sporting a fine, broken leg. Int = Slurred speech, weak vocabulary, outward mental lacking.
Average, straight up average. (5) Con = When wearing armor, you can withstand a relative beating and still survive ... probably. Men =
Great, not perfect. (7) Phy = Men =
Excellent, your limit. (9) Phy = Men =
Heroic, you were just born this d**n good. (10) Phy = Men =
Reploidic, baring mental stats. (11) Phy = Men =
Anthromorphic, baring mental stats. (12) Con = Magnificent Mole, Dr Evil's planetary core driller that can withstand tremendous pressure. Cha = You are too sexy for your clothes, too sexy for your skin, too sexy for your ribonucleic acids, so sexy it hurts ... literally!
Skills
Skills are gauged in the same vein as stats, but in percentages ranging from 0-120%. They can be negative in extreme cases; where instead of merely failing at a task, a character fails most gloriously. Note that Reploids learn and grow as humans, so skills will universally represent natural talent, practice, and repeated application. Mechaniloids, or robots if you wish; have no skills, and rely upon electronic systems that work towards the same end.
These percents are increased by systems ranging from an automated targeting system, stealth systems, etc. This allows your 1-day old reploid using next-generation systems to stand aside your war-torn experts of yore as equals.
Intelligence and character age should act as rough indicators of how many skills should be raised. 3 Int characters as well should be assumed incapable of reaching high levels of science ability and mechanics to an understandable degree.
Combat
Combat skill percentages are a direct correlation to accuracy, or percent chance to hit. This value includes adjustments for range, weather conditions, as well as other unfavorable dealings. 75-85% is your heavily seasoned soldier with real, hands-on application and training. 100% as it were is Matrix-style running and gunning without the theatrical "misses". 100%+ is just typically off limits without a system enhancing it.
Evasion, or AC as many of you may prefer to call it, maxes at 50%. This is a RP, not a game where bullets are so slow you can jump over them easily. The skill should never be raised by much; instead relying on some sort of phasing system, teleportation system, or similar IC reasoning why you can dodge bullets.
Types
Small Arms – Your gamut of ranged 1H weaponry and light 2H weapons such as a shotgun/SMG. Heavy Arms – Your gamut of ranged 2H or mounted weaponry with as much kickback as destructive ability. Unarmed – Your gamut of power gloves, brass knuckles; extension of your fists weaponry. Melee – Your gamut of melee weaponry from swords, spears, axes and assorted. Throw – Your gamut of thrown weaponry such as boomerangs, chained weaponry, and grenades. Evasion – Your gamut of phasing, teleportation, or reflective systems.
Non-Combat
Unlike combat skills, these skills have neither the need nor ability to rise over 100.
10% is generally considered initiated. You can surf the internet and wrap bandages.
30%
50% is a generally realized and accepted practicioner in a field. Obviously there are those out there better than you, and certain tasks are beyond your reach; but dammit Jim you're just a doctor, not a miracle worker.
70%
90% is an atypical max typically held by only the brightest or charismatic of individuals. If the task is physically possible; the chance of failure is almost nil, time and resources the only barriers.
100% is the top of your field, the legendary scientists and figures of the games in the one task they excelled in.
Types
First Aid: Repair:
Mechanical:
Acuity: Stealth:
Locksmith: Traps/Sabotage:
Computers: General Sciences:
Allure: Speech:
Systems
AAS Users will need to separate their systems into the corresponding armors; with the understanding that changing armors during combat is not a good idea. Individuals using only a single armor – anthromorphs have no alternative – are considered RAS users, and merely have one list of everything they have.
Many systems will merely enhance one of the skills listed above. A targeting system that increases accuracy, and a stealth system which increases stealth; are two examples. Mobility advantages such as flight do still exist as well. The sheer openness of this system allows you to list anything your character has rather than pick from a list. You do need to explain what abilities and effects a system has up-front though.
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Post by trueblaze on Nov 30, 2007 7:15:22 GMT -6
Not bad so far. Though I do prefer the 1 to 20 rather than 1 to 12 as it allows for more variance between characters.
There are mainly three things I wanna keep in mind for a system:
1. I wanna give the players a chance to decide their character's stats rather than giving them X amount of points and telling them that's what they have to work with. Just keep this in mind though, the more bad ass you wanna try to make your characters, the more bad ass those they have to go up against will be. (You want a character with a 20 in all stats? Well if you can come up with a two hundred word essay to explaining how that's possible, then fine. Unfortunately your probably going to end up facing off against some ubber bad guy with supped up gear giving him the equivalent of a 25 in every stat*evil grin*)
2. I wanna keep the system simple and more or less used as just a reference. Complicating the system is what killed the story last time. So as long as the information stays as simple numbers and RP ability rather than complex equations hopefully we won't have a historical repeat.
3. In all honesty I'm not all to concerned about a stat system. I'm more interested in players getting their character sheets down so we can start playing before people start to lose interest again. As we game we can come up with a system, and if the player wants to fine tune their character with the system so it's easier for everyone to reference, then they can.
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Post by rumor on Nov 30, 2007 12:14:04 GMT -6
There I sent Temp's sheet. Git off mah back.
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