Post by deadymanone on Feb 12, 2008 12:55:42 GMT -6
NoxDeth
Codename: "The Guard”
Current affiliation: Rebel hideout on Yoron. (resistance from the old garde)
Original form:
Strength: 10
Agility: 16
Accuracy: 10
Aim: 10
Constitution: 11
Intelligence: 12
Charisma: 7
Appearance: 3
Fear: 2
First copy form:
(acquired during the first garde)
Strength: 16
Agility: 5
Accuracy: 14
Aim: 14
Constitution: 16
Intelligence: 1
Charisma: 1
Appearance: 1
Fear: 1
Strengths:
(original form)
Has the Copy ability, High dashing ability and is capable of taking some damage to prevent him from being captured or incapacitated before changing into a other form. Average melee and shooting skills, reasonable intelligence, but makes spelling mistakes
(first copy form)
This is a warrior type, specialized in close combat. This form has above average shooting skills for mid range combat.
Weaknesses:
(original form)
Normally he blends into the crowd, and has almost zero chance to inspire fear on a enemy.
(first copy form)
He has no brain, is hideous and even though he is a formidable close combat droid, he inspires no fear towards enemy’s, causing enemies to underestimate him.
Oppertunities:
(normal form)
Very good at infiltration missions or missions for speed and agility rather then pure strength and firepower. Most of his body looks human, and the parts which are metallic have been covered up with clothing, including his hands which he never revealed before by wearing gloves constantly.
(fist copy form)
Very good in confined area fighting, bad in open area’s against high speed or long range fighters.
Threats:
Those who try to harm his friends. And those who are evil.
Personality:
Quite the passive guy (until agitated), stealthy and blends in to his surroundings.
Uses simple minded tricks like luring into favorable terrain. If there is no favorable terrain in the direct area, he uses flash bangs and heat grenades to blind enemy.
Writing sample:
“The Guard come in, I repeat the guard come in” the commander asks through the comms.
“This is 'the Guard', currently I am inside the enemy’s stronghold”
“At the moment they lost track of me, but it will not be long” 'the guard' replies
“affirmative, have you located the objective yet?” the commander asks.
”No sir, it either has been moved or it isn't here”
“I will move further into their territory, but it seems security is more tight than Intel indicated” says 'The guard'
“What do you mean tighter then expected, there are only basic guard droids right?” the commander asks.
“Only on the outside the building, there is state of the art security here on the inside, wait someone is here, no (gunshot sounds)……….(creaking and static noise only)” 'the Guard' says
The commander shouts trough the comms “Guard come in, Guard respond”
Later on ‘The guard’ wakes up in a holding cell. When he looks outside, he notices that he is once again outside the mansion in the cells in the north section of gardens.
A few days pass and then a rescue team appear to break him out of the jail.
As soon as he returns, he starts to apologize to the commander.
“Sorry sir, I was taken out like a rookie I’ll accept any punishment”.
“No need for that NoxDeth, it seems this screw up was thanks to false intel we received, the objective was never there, it was a trap, get rested and resuplied” the commander says after a short break he says “You will soon be send out again”
"he, luckily i got some of those combat droids, and i have some time to refine their dna to be usefull for me" NoxDrac says while looking at the parts he kept hidden during his imprisonment.
So a few days past without problems, but then suddenly the alarms started sounding. Enemy's and lots of them. Then suddenly the commander rushes into the room, "Noxdeth you are to get the hell out of here together with the others, only the main staff and the basic defenders are staying here". "But commander i can help out" Noxdeth replies. "No" the commander said, " this battle is already lost, you go and build a new base and army to fight them, or assist some other army. You're friends and comrades here will listen to what you say understood"
"Yes sir" NoxDeth replies.
After this the commander hurries back to the commandroom and you head to the emergcy exits. Down there you lead the peope out of the base, but you feel uncomfortable as you flee from the base. Then suddenly you and the others are ambushed, many died, but you manged to get about half of the people out of there. Most people are badly wounded and while you aplly aid to them you notice that another group is approaching, you shout to the others to run and join up with any other restance force. You then turn towards the enemy and throw all you're flashbangs and heat grenades until you notice that everyone has fled beyond detection range. And you yourself then ran like hell, you still clearly remebered the area around here and flee an old mine in, the enemy follows closly behind, after a few hours of running you start to lose power and you slow down, and Noxdeth thentakes the time to look at the ones following him seems that the ones following you were still near, but scattered over a wider area indicating the lost track of him. NoxDeth decided to hide in small area, and power down as much as possible. But seemingly the first fight damaged his body so much that NoxDeth powers down to much and that he hibernats into selfrepair mode. When Noxdeth woke up, the enemy was gone and quite a few days had passed. After that time Noxdeth wandered through the wilderness, until by accident he stumbiled into a trap, luckily it was a trap laid by rebels who showed up in a day or two. They took you captive and escorted you to their base, where you were placed in a cell with 2 others who made it out of the masacre.
Eventualy NoxDeth was allowed to tell the leaders of this group what happened and he was allowed to join their ranks.
Weapons:
(normal form)
Name: Hidden Metallic sword (can be energized)
Description: A medium sized sword, hidden inside a special crafted wooden stick
Damage type: hard, (can be temporary energy)
Damage: 7
RoF: 9
Special:
Short range: lethal effective range is only 1 to 3,5 ft.
Limited energy charge: can only be used once (10 min duration once activated it will be drained completely until recharged)
Special metal: It is made of a rare light metal, allowing swifter movements and conducts energy very well
Name: Electro Pistol
Description: A short range pistol.
Damage type: Energy (Special)
Damage: 0
RoF: 14
Special:
Small: small enough not to be scene when held unless a person looks closely.
Short range: lethal effective range is only 20 ft.
Limited energy: can only be fired 12 times before it must be recharged
Effect: Numbs human muscles when hit, effect varies, based on armor and enemy constitution. Has 50% chance of temporary disable electronically circuits (no permanent damage)
Name: Laser Pistol
Description: A short range pistol.
Damage type: Energy
Damage: 8
RoF: 10
Special:
Small: small enough not to be scene when held unless a person looks closely.
Short range: lethal effective range is only 30 ft.
Limited energy: can only be fired 9 times before it must be recharged
(copy form)
Name: Metal fists
Description: A close combat weapon.
Damage type: Hard
Damage: 12
RoF: 8
Special:
Close combat effective only (range 2 feet max)
Armor:
(normal form)
Head:
Visor lvl 1 : Improves aim
Headset lvl 1 : Improves sound detection
Helmet lvl 1 : Protect brain area from hard type damage
Body:
Flak jacket Lvl 2 : Resistant to hard type weapons
Energy storage Lvl 1 : Holds energy to replenish energy weapons
Arms:
Left
Analyser : Special analyzer for the copy ability
Jammer lvl 1 : Shortly blocks enemy radar equipment
Scanner lvl 1 : Normal data scanner
Right
Hard weapon lvl 1 : Damage 3 RoF 8 7 shots then needs a reload
Medic tool lvl 1 : Heals target, can stop critical injuries from fatality
Repair tool lvl 1 : Repairs broken parts, can prevents total destruction of
Mechanical parts
Legs:
Left
Speed boost lvl 1 : Increases speed for short will
Jumping part lvl 2 : Doubles original jumping capability
Right
Speed boost lvl 1 : Increases speed for short will
Jumping part lvl 2 : Doubles original jumping capability
(copy form)
Head:
Plated Armor Lvl 3 : Very Resistant to hard type weapons
Body:
Plated Armor Lvl 3 : Very Resistant to hard type weapons
Arms:
Plated Armor Lvl 3 : Very Resistant to hard type weapons
Legs:
Plated Armor Lvl 3 : Very Resistant to hard type weapons
Codename: "The Guard”
Current affiliation: Rebel hideout on Yoron. (resistance from the old garde)
Original form:
Strength: 10
Agility: 16
Accuracy: 10
Aim: 10
Constitution: 11
Intelligence: 12
Charisma: 7
Appearance: 3
Fear: 2
First copy form:
(acquired during the first garde)
Strength: 16
Agility: 5
Accuracy: 14
Aim: 14
Constitution: 16
Intelligence: 1
Charisma: 1
Appearance: 1
Fear: 1
Strengths:
(original form)
Has the Copy ability, High dashing ability and is capable of taking some damage to prevent him from being captured or incapacitated before changing into a other form. Average melee and shooting skills, reasonable intelligence, but makes spelling mistakes
(first copy form)
This is a warrior type, specialized in close combat. This form has above average shooting skills for mid range combat.
Weaknesses:
(original form)
Normally he blends into the crowd, and has almost zero chance to inspire fear on a enemy.
(first copy form)
He has no brain, is hideous and even though he is a formidable close combat droid, he inspires no fear towards enemy’s, causing enemies to underestimate him.
Oppertunities:
(normal form)
Very good at infiltration missions or missions for speed and agility rather then pure strength and firepower. Most of his body looks human, and the parts which are metallic have been covered up with clothing, including his hands which he never revealed before by wearing gloves constantly.
(fist copy form)
Very good in confined area fighting, bad in open area’s against high speed or long range fighters.
Threats:
Those who try to harm his friends. And those who are evil.
Personality:
Quite the passive guy (until agitated), stealthy and blends in to his surroundings.
Uses simple minded tricks like luring into favorable terrain. If there is no favorable terrain in the direct area, he uses flash bangs and heat grenades to blind enemy.
Writing sample:
“The Guard come in, I repeat the guard come in” the commander asks through the comms.
“This is 'the Guard', currently I am inside the enemy’s stronghold”
“At the moment they lost track of me, but it will not be long” 'the guard' replies
“affirmative, have you located the objective yet?” the commander asks.
”No sir, it either has been moved or it isn't here”
“I will move further into their territory, but it seems security is more tight than Intel indicated” says 'The guard'
“What do you mean tighter then expected, there are only basic guard droids right?” the commander asks.
“Only on the outside the building, there is state of the art security here on the inside, wait someone is here, no (gunshot sounds)……….(creaking and static noise only)” 'the Guard' says
The commander shouts trough the comms “Guard come in, Guard respond”
Later on ‘The guard’ wakes up in a holding cell. When he looks outside, he notices that he is once again outside the mansion in the cells in the north section of gardens.
A few days pass and then a rescue team appear to break him out of the jail.
As soon as he returns, he starts to apologize to the commander.
“Sorry sir, I was taken out like a rookie I’ll accept any punishment”.
“No need for that NoxDeth, it seems this screw up was thanks to false intel we received, the objective was never there, it was a trap, get rested and resuplied” the commander says after a short break he says “You will soon be send out again”
"he, luckily i got some of those combat droids, and i have some time to refine their dna to be usefull for me" NoxDrac says while looking at the parts he kept hidden during his imprisonment.
So a few days past without problems, but then suddenly the alarms started sounding. Enemy's and lots of them. Then suddenly the commander rushes into the room, "Noxdeth you are to get the hell out of here together with the others, only the main staff and the basic defenders are staying here". "But commander i can help out" Noxdeth replies. "No" the commander said, " this battle is already lost, you go and build a new base and army to fight them, or assist some other army. You're friends and comrades here will listen to what you say understood"
"Yes sir" NoxDeth replies.
After this the commander hurries back to the commandroom and you head to the emergcy exits. Down there you lead the peope out of the base, but you feel uncomfortable as you flee from the base. Then suddenly you and the others are ambushed, many died, but you manged to get about half of the people out of there. Most people are badly wounded and while you aplly aid to them you notice that another group is approaching, you shout to the others to run and join up with any other restance force. You then turn towards the enemy and throw all you're flashbangs and heat grenades until you notice that everyone has fled beyond detection range. And you yourself then ran like hell, you still clearly remebered the area around here and flee an old mine in, the enemy follows closly behind, after a few hours of running you start to lose power and you slow down, and Noxdeth thentakes the time to look at the ones following him seems that the ones following you were still near, but scattered over a wider area indicating the lost track of him. NoxDeth decided to hide in small area, and power down as much as possible. But seemingly the first fight damaged his body so much that NoxDeth powers down to much and that he hibernats into selfrepair mode. When Noxdeth woke up, the enemy was gone and quite a few days had passed. After that time Noxdeth wandered through the wilderness, until by accident he stumbiled into a trap, luckily it was a trap laid by rebels who showed up in a day or two. They took you captive and escorted you to their base, where you were placed in a cell with 2 others who made it out of the masacre.
Eventualy NoxDeth was allowed to tell the leaders of this group what happened and he was allowed to join their ranks.
Weapons:
(normal form)
Name: Hidden Metallic sword (can be energized)
Description: A medium sized sword, hidden inside a special crafted wooden stick
Damage type: hard, (can be temporary energy)
Damage: 7
RoF: 9
Special:
Short range: lethal effective range is only 1 to 3,5 ft.
Limited energy charge: can only be used once (10 min duration once activated it will be drained completely until recharged)
Special metal: It is made of a rare light metal, allowing swifter movements and conducts energy very well
Name: Electro Pistol
Description: A short range pistol.
Damage type: Energy (Special)
Damage: 0
RoF: 14
Special:
Small: small enough not to be scene when held unless a person looks closely.
Short range: lethal effective range is only 20 ft.
Limited energy: can only be fired 12 times before it must be recharged
Effect: Numbs human muscles when hit, effect varies, based on armor and enemy constitution. Has 50% chance of temporary disable electronically circuits (no permanent damage)
Name: Laser Pistol
Description: A short range pistol.
Damage type: Energy
Damage: 8
RoF: 10
Special:
Small: small enough not to be scene when held unless a person looks closely.
Short range: lethal effective range is only 30 ft.
Limited energy: can only be fired 9 times before it must be recharged
(copy form)
Name: Metal fists
Description: A close combat weapon.
Damage type: Hard
Damage: 12
RoF: 8
Special:
Close combat effective only (range 2 feet max)
Armor:
(normal form)
Head:
Visor lvl 1 : Improves aim
Headset lvl 1 : Improves sound detection
Helmet lvl 1 : Protect brain area from hard type damage
Body:
Flak jacket Lvl 2 : Resistant to hard type weapons
Energy storage Lvl 1 : Holds energy to replenish energy weapons
Arms:
Left
Analyser : Special analyzer for the copy ability
Jammer lvl 1 : Shortly blocks enemy radar equipment
Scanner lvl 1 : Normal data scanner
Right
Hard weapon lvl 1 : Damage 3 RoF 8 7 shots then needs a reload
Medic tool lvl 1 : Heals target, can stop critical injuries from fatality
Repair tool lvl 1 : Repairs broken parts, can prevents total destruction of
Mechanical parts
Legs:
Left
Speed boost lvl 1 : Increases speed for short will
Jumping part lvl 2 : Doubles original jumping capability
Right
Speed boost lvl 1 : Increases speed for short will
Jumping part lvl 2 : Doubles original jumping capability
(copy form)
Head:
Plated Armor Lvl 3 : Very Resistant to hard type weapons
Body:
Plated Armor Lvl 3 : Very Resistant to hard type weapons
Arms:
Plated Armor Lvl 3 : Very Resistant to hard type weapons
Legs:
Plated Armor Lvl 3 : Very Resistant to hard type weapons