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Post by Drake Hetaro on Apr 5, 2010 13:36:03 GMT -6
Don't worry Z, I'm thinking up a female... "eye candy" character, I guess, for the RP Then again she's also stab you in the face if you tick her off a bit. But what's a lil sword to the face between friends. :3
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Post by kehaul on Apr 5, 2010 23:40:57 GMT -6
Didn't the last female reploid with that particular personality quirk get their face melted off? It's been so long since THH though, I really can't remember. Which is sad in a way, as there were only four female reploids from THH to even remember. Nah, I know there were more than four, but it was a pretty disparaging gap nonetheless. Though it was consistent with the MM universe I suppose. Really, you've got your navigators, then it took all the way to Command Mission to finally introduce a whip toting dominatrix (Ferham), a bondage nurse-cat (Cinnamon), and a nudist that gets faster the more clothes and armor they shed (Marino). Christ the programmers must have had their issues with women. Or at least you know it came from Japan.
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Post by rumor on Apr 6, 2010 13:24:48 GMT -6
Cool on both accounts. Blaze has his daily dose of eye candy and there's SO many reasons to love Akiko. My new boy's a monk-like tech wiz with a love for ninjas. Hence he has inherent physical agility and stealth gear. I gotta trim down his info through, i'm typing it up and i'm up to five pages so far! ; Edit: Boom. Cut out the Bio (It was unnesscessary anyway. And I can add it into the story later if nedded.) and trimmed down most of the text. Opinions?
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Post by trueblaze on Apr 6, 2010 18:21:43 GMT -6
Not bad, sounds like an interesting character. As for the armors, all I gatta say is: Well played Anon.
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Post by kehaul on Apr 6, 2010 22:12:36 GMT -6
I second that, a unique twist for a character. You've set the bar too high for everyone else with it though. I'm going to bring out my character and it'll just be an 'eh' compared to yours. And now we have all the factions short of someone else making their own. If tomorrow works out I'll try to get my character up. Or at least get Akiko amended a bit and get some writing experience back after the long break.
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Post by rumor on Apr 7, 2010 10:29:11 GMT -6
Well if you though Max was detailed, then take a look at our favorite cannon fodder! I figured i'd do something nice for Blaze and took it upon myself to do a general sheet for the Parthenon/Joe units. Assuming that stats can go higher than 10, these should be general in all aspects. As stats go higher and more people show, i'll leave it to you Blaze to adjust them as you see fit. Plus i've set it up so that if someone has an idea for a new type, they can post it and i'll add it to the list. Thus making an ever evolving bunch of fodder for us to shoot, cut, smash. Once again, opinions? Edit: Ooh and posted a faction idea. I'm high off sugar today! WHEEEEEEEEEEEEEEE!
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Post by kehaul on Apr 7, 2010 13:12:29 GMT -6
Ah, it's just a shame I don't have moderator access at THH anymore, because unless I'm just not finding it; all the pantheon stats and descriptions had been done at THH. Always recycle and reuse I say. It is spelled 'pantheon' though, is it not? If you're interested, you might take a look at this as well: megaman.wikia.com/wiki/List_of_PantheonsI'm not sure if that's all official or not, but I believe it gives proper names for the various types. Granted we're doing an alternate world RP only based on cannon, so it's not terribly important either way. Standard Form: Hunter Flight form: Flyer Crush Form: Warrior/Fist Stealth Form "Ghost": Not sure ------------------ I've also always questioned the general weakness of Joes. The only real showcase of their power is against a legendary hunter with a hundred so odd years of accumulated combat experience. (Putting aside the later story reveal on the matter) The one time you see them go up against just regular foot soldiers at the opening of Zero1; the pantheon rip through them and their machine guns like butter. Although trying to separate an accurate rating of power from a story driven scene meant to inflict despair is no easy task. I always just wondered why NA kept making the things if all they could do is blow up.
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Post by rumor on Apr 7, 2010 13:25:29 GMT -6
Corrected name misspelling, added official names, awaitng Blaze's input,(though thanks man, that totally helped.)
I agree, the Joes should have been overhauled over the games, to at least get a bit stronger each time Zero went up against them. But then again I suppose Capcom felt we needed constant, endless fodder to shoot/stab/smash/break in some fashion.
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Post by trueblaze on Apr 7, 2010 17:31:35 GMT -6
To me Joes are one of those units that are decent in a fight however on screen they're always going up against legendaryly powerful people and/or groups and thus they apear to be weakling pushovers. I think the main idea I had for them in this campain is that while they're still decent units, their mass produced units. Thus their basic gear and programing tends to be a bit substandard and cheeper than you would find in most other places.
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Post by rumor on Apr 7, 2010 18:05:48 GMT -6
Whew, lot of work today.
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