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Post by Sokuren on Apr 8, 2010 4:39:39 GMT -6
Name: Sokuren Race: Humanoid reploid Allegance: Freelancer Age: True age unknown, has memories of the past 20 years. Hair: Grey Eyes: Blue, with hints of other colors Height: 5" 6'
Physical Discription: A reploid of middling height, uses light armor that only provides basic protection, but high mobility. the armor is a dull Grey in color, save for the undersuit, which is black. When not in armor, wears a simple T-shirt and cargo pants, accompanied by a tool belt.
Strengths: Proficient in nearly all kinds of robotics, He has knowledge of the inner workings of every mass-produced model, and most custom models of Reploids and Mechaniloids. This makes him excellent at emergency repairs or field striping wrecks.
Weaknesses: A bit of a recluse, he really doesn't know how to interact with people, and tends to keep to himself. As a non-combat model, Sokuren isn't very good at fighting.
---------------------------------------------------------------------------- Armor
Sokuren wears a heavily modified light survival armor that favors mobility over defense, only having actual plates over the torso, head, and the lower half of the arms and legs.
Head A basic helmet with a integrated radio. The visor's scan capabilities have been upgraded for speed and detail, and is connected to a database of every component and model that Sokuren has ever seen, as well as having a boosted analysis function
Torso A curiass that covers the vital sections of a Reploid's body, modified by Sokuren to have increased energy, thermal, and shock resistance
Left Arm A piece of armor that covers from the elbow down to the wrist, with a lightly armored glove attached, It has slightly heavier armor than the right arm due to the electronics contained within. It incorporates a modified matter-to-energy-to-matter system, along with a small teleportation buffer with increased storage, allowing the user to store items in it and bring them out at a latter date. It does not have enough storage space to hold an entire repliod.
Right Arm A piece of armor that covers from the elbow down to the wrist, with a lightly armored glove attached. This arm incorporates a storage compartment for Sokuren's modified Beam-sabre that allows it to drop into his hand from any position.
Legs A pair of armored boots that encase the legs from the knee down. They incorporate the standard Emergency Acceleration System, as well as a system of shock absorbers, retractable micro-spikes to increase traction, and a set of magnetic clamps.
Undersuit A skin tight suit that covers everything from the neck down that contains the interfaces for armor parts. Sokuren has modified his with a underweave that decreases damage from blunt trauma.
---------------------------------------------------------------------------- Equipment
Sokuren's Beamsabre: A Fire Element Beamsabre that Sokuren picked up somewhere and heavily modified along the way. The emitter is smaller than your average beam weapon, and is able to adjust the length, width, and intensity of the beam, allowing him to use it as both a plasma cutter and a welding torch, as well as a standard sword. The pommel has also been modified into a adjustable wrench.
Beam Pistol A standard-issue semi-automatic energy pistol that Sokuren hasn't gotten around to modifying yet.
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Sokuren
May 14, 2010 18:54:19 GMT -6
Post by Sokuren on May 14, 2010 18:54:19 GMT -6
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Sokuren
May 21, 2010 19:25:39 GMT -6
Post by Sokuren on May 21, 2010 19:25:39 GMT -6
(this is what happens if you deprive me of the internet!)
Nerukos
A secondary personality written by Dr. Wily designed to utilize the Beta version of the Maverick virus contained within Sokuren. As they were written by the same person, he is just as effective in combat as Zero, but instead of the berserk- style melee fighting that Maverick Zero utilized, Nerukos utilizes a longer range style that focuses more on analysis and exploiting weak points. Nerukos was originally intended to support Zero during combat, but Wily was unable to finish him before he died, deciding instead to focus all of his attention on Zero. This left him devoid of anything more than a rudimentary personality, and he has no emotions, running on pure logic.
Left in a stasis capsule in one of Dr Wily's hidden laboratories, his capsule laid dormant until a scientist discovered it. Taking back to his lab, he thought that he had discovered another machine like X. But seeing that the personality was incomplete, he decided to try to repair it using a modern Reploid AI, theorizing that since reploids were based of X's data, and that this was another machine from the same time as him, he should be able to integrate them. However, due to incompatibilities in the systems, the modern AI did not fill in the gaps as the scientist intended, but formed a shell personality around the original.
The scientist, thinking that he had succeeded in repairing the incomplete programing, began to teach the fledgeling AI about the world. Upon learning the history that he had missed, and learning of the current attitude about the Maverick Virus, Nerukos decided to remain dormant. Letting the outer personality establish itself as Sokuren, Nerukos will only assert control when either the virus, and by extension himself, is about to be discovered; or when his body is in mortal danger.
As the original personality of their body, Nerukos is able to access more of their systems than Sokuren, including the combat routines written by Dr Wily, which are on par with Zero, and the original combat armor built for the body. He also has the ability to activate his version of the Maverick virus. Nerukos keeps these abilities locked away from Sokuren, seeing the kinder and more trusting personality as a security risk.
Equipment
Dr Wily used a different philosophy when constructing Nerukos's weapons and armor than he did with Zero's. Instead of powerful weaponry and armor able to handle most if not any situation, he decided to go with multiple armors able to adapt to the situation. In addition to these armors, Nerukos is able to access any equipment that Sokuren has.
First armor: Strife Designed for mobility above all else, this armor is the fastest of the four. This armor covers the entire body in a near seamless suit of armor, with the underlying suit only showing through on the neck, insides of the upper arms, inside of the thighs, and a small strip at the waist. The armored components are Midnight Black with Red highlights along the joints, with the under-suit being a dark Grey. Element: Lightning Head: A helmet equipped with a highly advanced analysis visor, capable of scanning any material and locating any weaknesses or potential fracture points, as well as determining the conductivity of the subject. Also contains a targeting system that is able to lock on to the weaknesses determined by the scan capability. Torso: The torso section of the armor is lined with plasma and energy resistant compounds, rendering it invulnerable small arms fire of any element. In addition, it contains a teleportation system capable of not only accessing the global teleportation net, but is also able to perform multiple short range teleports in succession. The torso also contains a improved version of Flash Man's weapon, which when combined with the teleporter and the leg enhancements, allows Nerukos to move fast enough to leave afterimages of himself. Arms: Each of the arms of the Strife armor contain a grapnel claw system. The claws of these are sharp enough to pierce through a 2 inch plate of Titanium X alloy, and the lines and claws are made of a highly conductive metal. Trough the use of generators located in each of the arms, Nerukos is able to flood the wires and claws with a huge amount of the characteristic red lighting this armor produces. When not being used as a grapnel system, the claws can be positioned just above the backs of the hands, serving as highly charged melee weapons. The generators within the arms are also capable of leaching energy from any electrical source that they have a connection with, allowing Nerukos to drain the energy reserves from machines and add them to his own. The palms of the hands also contain ports that interface with most known weapon systems, allowing them to utilize the same red lighting that the grapnel system uses. Legs: The legs of this armor contain a improved version of Quick Man's mobility systems, able to move twice as fast as the original. The legs also contain powerful electromagnets, allowing Nerukos to stand on any surface with magnetic properties, and the spikes located in the soles of the boots allow him to stand on those that don't. The generators responsible for the electromagnets are also capable of releasing the red lightning this armor produces, causing it to crawl along any surface Nerukos is attached to. Underlay: The under-suit of this armor possesses the usual impact softening mesh that most do, but it also contains systems that allow it to absorb electrical attacks, releasing the energy along the entire surface of the armor, causing it to become electrically charged and shock people on contact. The energy that isn't used in this fashion is routed to the primary energy tanks. Weaponry: In addition to the grapnel claws located in the arm, and the ability to release electricity along the entire body, the Strife armor also uses a pair of sub-machine guns, modeled after the P90. These guns fire small shards of highly conductive metal encased in red plasma, and are designed to use the electric element, and are incapable of firing ice or fire element shots. Red Lighting: The lighting that this armor produces is different than usual electric current. Not only Red in color, the lighting behaves like normal electrical current until it comes into contact with an active energy source. When a connection is made between the current and the energy, the lighting starts leeching energy to sustain itself, draining the power cell of the energy source in the process.
Second Armor: War Designed to deal as much damage as possible, as fast as possible, this armor has the highest offensive power of the four armors. The armor completely covers the entire body with armored plates that are angular, but don't interfere with movement. Due to the heavy armor and the amount of weaponry it carries, the War armor is the slowest of the four armors. It is colored midnight black with blue highlights. Element: Fire Head: The helmet contains a targeting system capable of locking on and keeping track of up to 100 targets at a distance of 100 meters, as well as using satellite image data to accurately target locations further than that. Torso: The torso armor incorporates several additional armaments. The first of these are a pair of shoulder mounted high yield plasma cannons, with charging capability. Second, a backpack mounted missile launcher system that fires medium yield incendiary homing missiles that use the target lock from the helmet. The third system incorporated into the torso is a jet-pack system mounted in the same backpack as the missiles capable of hovering in midair. Arms: The arms have two weapon systems mounted in each. The first of these are a pair of autocannons, which fire magnesium-laced armor piercing bullets. The second are a set of wrist mounted flamethrowers, the temperature of which is so high the entire plume of flame is blue in color. Legs: The leg armor has a series of clamps, spikes, magnets, and shock absorbers that allow Nerukos to take the kick of firing all the weapon systems simultaneously without moving an inch. Underlay: The under-suit is the standard impact reducing version, with an additional layer that incorporates a high thermal resistance material, reducing damage from heat-based attacks. Weaponry: The primary armament for the War armor is a .50 caliber fully automatic assault rifle with incendiary rounds and an under-slung grenade launcher, which is also capable of firing coils of detonation line.
Third Armor: Death Designed for situations where survival is paramount, this armor has the highest defensive parameters of the Four armors. The armor appears as a seamless midnight black carapace that covers the entirety of the body, with a skeleton motif etched in pure white providing accent, the most striking being the helmet faceplate being a skull. The armor is highly plasma and thermal resistant, and is made of non-conductive materials. Included with the armor is a cloak and hood made of a material that resists plasma, is flame retardant, and is non-conductive as well. Element: Ice Head: The helmet incorporates a tracking system that identifies the projected path of any projectiles that it detects. It also emits a jamming signal that makes it nearly impossible to lock on to Nerukos while he is using this armor. Torso: Highly resistant to all known forms of energy, the torso section also includes an upgraded form of Magnet Man's weapon, causing solid projectiles to completely miss their targets if they pass through it, as well as interfering with missile guidance systems. Arms: The arms contain Ice manipulation systems, allowing Nerukos to form the element into any shape he wishes. They also have systems that allow them to create highly reflective shield shaped barriers connected to the forearms. Legs: The legs incorporate the same Ice manipulation systems as the arms, as well as the standard selection of clamps and magnets that allow the user to stand on nearly all surfaces. They also incorporate a multi-dash system, allowing Nerukos to dash multiple times in a row, as well as any direction in midair. Underlay: This underlay reduces the force from impacts, as well as insulating the core systems, protecting them from low temperatures. Weaponry: The primary armament for this armor is a Ice element Beam Scythe with a black blade.
Fourth Armor: Pestilence An armor focusing on the use of Nerukos's version of the Maverick Virus, this armor is the most balanced of the Four. A pure midnight black suit of what appears to be standard medium combat armor, this armor is vaguely reminiscent of Zero's original armor. It is the only armor capable of spreading Nerukos's virus. Element: None Head: This helmet seeks out and displays all computer or AI signals on a HUD shown on the visor. It shows the distance from each signal, and whether or not it has been infected with the virus. It can also identify compatible data ports for infection. Torso: This armor incorporates a cloaking device that also causes it to disappear from radar and sensors. However, it does not have any sound canceling properties. It also contains a holographic disguise system, allowing Nerukos to alter his appearance and sensor data at will Arms: The forearm components are home to a series of programing spikes. When activated, they move to a location just above each of the fingers, forming a set of 5 claws on each hand. When any of the spikes comes in contact with a data port, Nerukos can transmit the virus into the systems the port is connected to. The spikes are also capable of launching themselves out on a wire to infect targets from a distance. Legs: The leg armor is equipped with the standard dash system, as well as a variable gravity system, allowing Nerukos to reorient himself and walk or run along any surface. Underlay: This underlay is the standard impact reducing version, with no special properties. Weaponry: The Pestilence armor is equipped with no weaponry. Nerukos's Maverick Virus: The Virus that Nerukos carries is different than the one Dr Wily put into Zero. While Zero's virus drives the target insane and causes them to go on a rampage, Nerukos's version disables or kills the target outright. It works by assaulting the programming of the target and fragmenting it, taking each bit of data and organizing it in such a way as to make it impossible for any action to take place, leaving the target a mindless husk. While it is possible to reverse this progress, the one trying would have to be a master programmer, and would have to dispose of the virus. The virus itself is also programed to infect any systems besides Nerukos, or those he has specified, that it comes in contact with.
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