Post by Specter on Dec 30, 2007 5:55:22 GMT -6
The System V-0.1
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The rules of the system are fairly simple and came to me as I tried to think of a perfect role-playing system free of numbers. Well albeit far from perfect, the system will be detailed here. Before reading it though take this statement to heart:
This system will absolutely rely upon all players and gms alike to respect their fellow member and have honor, honesty, and fairness in mind at all times. Meet in the middle and your characters will grow and prosper. Your interactions will be fulfilling, and your fights with each other and the enemy rewarding.
In short, if your role-playing skills are in full use, this game will be your favorite. No numbers means that the more detail that goes into a post, the better an action described, the more effectiveness granted to it will be. The lack of numbers means that when it all hits the fan, you the player steps up, describes what you character will do, and when actions resolve, there will be no rolling of die, comparison of numbers or any other form of number safety between you and them.
So with out further adieu, the system, or lack thereof.
Forte
First, you will need to describe what three things your character excels at. You've all played other RPG's the things we will look for here are how strong, smart, or skilled your character is in three areas. You will need to pick only your three best things, these are your Forte.
Specialty
Second, you will need to describe two things, that will be your character's major abilities. This section will represent what your character does best above all else, be it magic, psionics, swordsmanship or otherwise, this is where it goes. For skills that require talent to perform, for instance anything that your everyman would have trouble at, your character will need to designate such here, or as a talent, which will be his minor abilities. An everyman skill list will be available at a later interval.
Talents
The third thing that you need to write up will be Talents.You need to write up two for this as well. These represent things your character can do well, but not as well as his/her specialty. The same applies here for skills. The talent is used for things that may come from your character's past such as a previous profession or a passionate hobby. They may still be built as abilities, magic or otherwise, but in such capacity can't be as strong as a specialty.
Flaws
These come to represent the things that your character most suffers in. Like Fortes, these are based in physical, mental, and skill capacities as well. For a fast example a warrior might lack charisma or intelligence, as a mage might lack a healthy constitution or strength. You will need to decide upon two of these.
Weaknesses
Here you will need to come up with you character's kryptonite. This is where balance most comes to play. Within this section you need to come up with two character weaknesses. These can be literal weaknesses, flaws in his/her personality, or even things that upon being witnessed drive the character to the point of uncontrollable rage and anger. They will come to represent your character as much as any Forte, Specialty, or Talent, so build these very carefully.
A Note to the Reader
The system depends on one thing and one alone, honesty. As such when a character is finalized, if it isn't in the app, the character can't do it, doesn't know it. or doesn't have it, period. There will be rewards for role-playing, and just generally surviving the game, so characters will be able to improve, it will merely be difficult. Until a character does improve and even afterward, what is on the character bio, is the final word. Finally for the sake of having it said, please keep any god-modeing, to an absolute minimum, if you would cry about having done against you don't include it on your app, a GM will deny your character until it is changed, keep that in mind as you build your character.
Equipment
Here is the final section of the system. The last thing on any app, and the most scrutinized part in game. If your character has it, short of simple things easily found off hand, it is on this list. His sword, or his horse, if you want it, it'll have to be here. Later when in question if it isn't on a sheet, it doesn't exist. There will of course be rewards and gms will from time to to time allow additions, so not to fear it isn't the last time you get to add to the list, but still be thorough. Keep another thing in mind, however, a sword, an arrow, or even a well used table leg, are all potentially lethal.
A parting note
I'm by no means in charge of system development here at this rp forum, nor do I actually have any current nomination for that position. I'm merely posting this to determine interest in the system that I could implement if I were appointed.
That being said the modifications to the system would include elements, a split-form character rule for varying armors (as well as an option within that for copy reploids), an integrated equipment ruling to designate equipment that is part of a reploid, as well as a set of base Forte, Specialties, Talents, Flaws, Weaknesses, and in some cases equipments common to all of the races, Humans A. Reploids, H. Reploids and C. Reploids that would not count against their limits in those categories.
Feel free to post comments and expanded answers to the above question, however please keep comments clear and respectful. Constructive criticism is great and appreciated, but I'd expect better of this particular group than to flame me over an idea so far removed from the old system such as this.
--------------------------------------------------------------------------------
The rules of the system are fairly simple and came to me as I tried to think of a perfect role-playing system free of numbers. Well albeit far from perfect, the system will be detailed here. Before reading it though take this statement to heart:
This system will absolutely rely upon all players and gms alike to respect their fellow member and have honor, honesty, and fairness in mind at all times. Meet in the middle and your characters will grow and prosper. Your interactions will be fulfilling, and your fights with each other and the enemy rewarding.
In short, if your role-playing skills are in full use, this game will be your favorite. No numbers means that the more detail that goes into a post, the better an action described, the more effectiveness granted to it will be. The lack of numbers means that when it all hits the fan, you the player steps up, describes what you character will do, and when actions resolve, there will be no rolling of die, comparison of numbers or any other form of number safety between you and them.
So with out further adieu, the system, or lack thereof.
Forte
First, you will need to describe what three things your character excels at. You've all played other RPG's the things we will look for here are how strong, smart, or skilled your character is in three areas. You will need to pick only your three best things, these are your Forte.
Specialty
Second, you will need to describe two things, that will be your character's major abilities. This section will represent what your character does best above all else, be it magic, psionics, swordsmanship or otherwise, this is where it goes. For skills that require talent to perform, for instance anything that your everyman would have trouble at, your character will need to designate such here, or as a talent, which will be his minor abilities. An everyman skill list will be available at a later interval.
Talents
The third thing that you need to write up will be Talents.You need to write up two for this as well. These represent things your character can do well, but not as well as his/her specialty. The same applies here for skills. The talent is used for things that may come from your character's past such as a previous profession or a passionate hobby. They may still be built as abilities, magic or otherwise, but in such capacity can't be as strong as a specialty.
Flaws
These come to represent the things that your character most suffers in. Like Fortes, these are based in physical, mental, and skill capacities as well. For a fast example a warrior might lack charisma or intelligence, as a mage might lack a healthy constitution or strength. You will need to decide upon two of these.
Weaknesses
Here you will need to come up with you character's kryptonite. This is where balance most comes to play. Within this section you need to come up with two character weaknesses. These can be literal weaknesses, flaws in his/her personality, or even things that upon being witnessed drive the character to the point of uncontrollable rage and anger. They will come to represent your character as much as any Forte, Specialty, or Talent, so build these very carefully.
A Note to the Reader
The system depends on one thing and one alone, honesty. As such when a character is finalized, if it isn't in the app, the character can't do it, doesn't know it. or doesn't have it, period. There will be rewards for role-playing, and just generally surviving the game, so characters will be able to improve, it will merely be difficult. Until a character does improve and even afterward, what is on the character bio, is the final word. Finally for the sake of having it said, please keep any god-modeing, to an absolute minimum, if you would cry about having done against you don't include it on your app, a GM will deny your character until it is changed, keep that in mind as you build your character.
Equipment
Here is the final section of the system. The last thing on any app, and the most scrutinized part in game. If your character has it, short of simple things easily found off hand, it is on this list. His sword, or his horse, if you want it, it'll have to be here. Later when in question if it isn't on a sheet, it doesn't exist. There will of course be rewards and gms will from time to to time allow additions, so not to fear it isn't the last time you get to add to the list, but still be thorough. Keep another thing in mind, however, a sword, an arrow, or even a well used table leg, are all potentially lethal.
A parting note
I'm by no means in charge of system development here at this rp forum, nor do I actually have any current nomination for that position. I'm merely posting this to determine interest in the system that I could implement if I were appointed.
That being said the modifications to the system would include elements, a split-form character rule for varying armors (as well as an option within that for copy reploids), an integrated equipment ruling to designate equipment that is part of a reploid, as well as a set of base Forte, Specialties, Talents, Flaws, Weaknesses, and in some cases equipments common to all of the races, Humans A. Reploids, H. Reploids and C. Reploids that would not count against their limits in those categories.
Feel free to post comments and expanded answers to the above question, however please keep comments clear and respectful. Constructive criticism is great and appreciated, but I'd expect better of this particular group than to flame me over an idea so far removed from the old system such as this.